New story in Technology from Time: Sprint and T-Mobile Announce Agreement to Form New Combined Company

(NEW YORK) — T-Mobile and Sprint announced Sunday that they reached an agreement to combine into a new company that would reshape the U.S. wireless landscape by reducing it to three major cellphone providers.

The deal would help the companies slash costs and could make them a stronger competitor to the larger AT&T and Verizon. But consumers might see higher prices because the combined company would not have to offer as many promotions to lure customers.

The proposed all-stock deal values Sprint at about $59 billion and the combined company at $146 billion.

Sprint dropped its bid for T-Mobile more than three years ago after running into concerns about wireless competition in the Obama administration. The two were poised to combine in October, but that deal was called off, too.

Sprint and its owner, the Japanese conglomerate SoftBank, have long been looking for a deal as the company has struggled to compete on its own.

Sprint has a lot of debt and has posted a string of annual losses. The company has cut costs and made itself more attractive to customers, BTIG Research analyst Walter Piecyk says, but it hasn’t invested enough in its network and doesn’t have enough airwave rights for quality service in rural areas.

T-Mobile, meanwhile, has been on a yearslong streak of adding customers. After the government nixed AT&T’s attempt to buy the company in 2011, T-Mobile led the way in many consumer-friendly changes, such as ditching two-year contracts and bringing back unlimited data plans. Consumers are paying less for cellphone service, thanks to T-Mobile’s influence on the industry and the resultant price wars.

“T-Mobile does not need a merger with Sprint to succeed, but Sprint might need one to survive,” Piecyk wrote in a research note.

But MoffettNathanson analyst Craig Moffett said T-Mobile’s momentum is slowing, which may explain why the company and its parent, Germany’s Deutsche Telekom, “have warmed to the idea of a merger sooner rather than later.”

The supersized company would have nearly as many wireless subscribers as Verizon and AT&T have now. T-Mobile and Sprint could save money by merging their networks and closing stores.

The Communications Workers of America, a union for telecommunication workers, says the merger will cost at least 20,000 U.S. jobs and reduce competition in wireless, bringing higher prices.

But the cost savings could help the combined company build infrastructure and buy rights to the airwaves needed for faster “5G” service that is expected to be up in running within the next few years.

 

New story in Technology from Time: Facebook Is Letting Parents Turn Off Their Kids’ Messenger Apps With a New ‘Sleep’ Feature

(NEW YORK) — Facebook is adding a “sleep” mode to its Messenger Kids service to let parents limit when their kids can use it.

The company says parents can now specify the times kids aren’t allowed on — either as a one-time restriction or something recurring, such as after 9 p.m. every school night.

Facebook launched the messaging app aimed at kids under 13 in December. It comes with a bevy of parental controls and no ads. But some child development experts have called for Facebook to pull it, saying it should not be making apps for kids.

It’s just the latest example of a tech company offering some concession to critics who say they should tread carefully — or not at all, when it comes to hawking their wares to kids.

 

New story in Technology from Time: Snapchat’s New Spectacles Can Do One Important Thing the Old Version Couldn’t

Snap Inc. is determined to make its camera-equipped sunglasses a hit.

The company is launching an updated version of its Snapchat-connected Spectacles that offers several improvements over the original model, including the ability to take still photos and a new water-resistant design. The refreshed Spectacles will cost $149.99 — $20 more expensive than the old $129.99 version — and will be available to order through Snap’s website on April 26.

Snap’s new eyewear has the same general look and feel of its predecessor, but in a noticeably slimmer form factor. This is particularly evident when looking at the modules on the left and right sides of the glasses near its arms, where internal components like the battery and image processing sensor sit. This area is now smaller and sleeker, making it fit in more naturally with the rest of the body. The updated design also includes a new color pattern on the arms that’s no longer a solid color and instead fades to a clear finish. The signature yellow ring that wraps around the camera lens on the front of the Spectacles is also gone.

Snap will be offering the second generation Spectacles in three colors: onyx, ruby and sapphire; the old version came in black, teal, and coral.

Read more: Review: Fitbit’s New Smartwatch Is the Biggest Threat to the Apple Watch Yet

Snap Inc.Snap’s new Snapchat Spectacles

While support for still photography and water resistance may be the biggest changes, Snapchat’s parent company has also made other improvements around the audio experience and exporting process. The new Spectacles will have two microphones to improve the audio quality of far-field voices and for canceling out unwanted noise like wind. An upgraded Wi-Fi chip also makes it possible for the glasses to transfer content to your phone’s Snapchat app more quickly. Photos and videos will be automatically imported in high definition over Wi-Fi, unlike the first model which first imported videos in standard definition over Bluetooth. Image quality should also see an improvement in the second generation Spectacles, considering the new version has 25 percent more pixels in the camera sensor compared to the original edition.

Snap Inc.Snap’s new Snapchat Spectacles

The battery life, however, is about the same as that of the old model, which means users should expect to capture about a week’s worth of videos and photos. This amounts to roughly 70 videos and between three and four times as many photos. The new Spectacles charging case, which is also more petite this time around, should be capable of providing four full charges for the Spectacles. Snap is also offering prescription and polarized lenses to Spectacles buyers in the U.S. for the first time thanks to a partnership with lens retailer Lensabl. Although it was possible to swap out the lenses on the original version, Snap would suggest that customers contact a certified optician to do so.

Taken together, Snap is hoping these enhancements will help users and content creators explore ideas that may have been off-limits in the past due to the older model’s limitations. That’s particularly important as Snap reels from the near $40 million it lost in unsold Spectacles, as the company revealed in its earnings report for the fiscal third quarter of 2017.

Snap Inc.Snap’s new Snapchat Spectacles

But above all else, Snap needs to be better about telling potential buyers why they want a pair of Spectacles in the first place. Right now, it’s unclear if the company will achieve that with this new model, or if it’s simply getting rid of some of the barriers that have existed for those who are already interested in Spectacles.

New story in Technology from Time: Amazon’s New Echo for Kids Will Train Your Children to Say ‘Please’

Whether it’s accidentally ordering a $170 dollhouse without mom and dad’s permission or learning poor manners, the Amazon Echo’s increasingly pervasive presence in the home has caused considerable concern for parents.

Now, Amazon is hoping to address issues like these and make the Echo a more appealing learning tool for children with the debut of several new features and a new $79.99 Echo Dot Kids Edition.

The Echo Dot Kids Edition, which starts shipping on May 9, comes with Amazon’s FreeTime parental controls, one year of FreeTime Unlimited (Amazon’s $2.99 per-month subscription program for children’s content), a child-friendly case for the device, and a two-year warranty. The Echo Dot Kids Edition will come in black with the option to pair it with a blue, green, or red case. Parents who already have an Echo, Echo Dot, or Echo Plus don’t need to purchase the Kids Edition to get the new software features, however. The FreeTime parental controls and FreeTime Unlimited content subscription option will be available for those devices via a free software update coming May 9.

These FreeTime parental controls include a dashboard that parents can use to pick which skills and services their children can access or turn off voice purchasing, among other options. Parents can also set time restrictions on their kids’ Echo usage, block explicit songs from playing on Amazon Music through the Echo, and view their child’s Echo activity and voice recordings. A new feature called Magic Word encourages children to say “please” when issuing commands to Alexa, and the Kids Edition will support household calling, messaging, and Drop In features so that parents can use it as an intercom.

Amazon also says its FreeTime feature can serve up age-appropriate content for kids whenever they say the phrase “I’m bored.” The Unlimited content subscription, meanwhile, provides access to more than 300 audiobooks through Audible and premium kid-oriented Alexa skills from companies like Disney, Nickelodeon, and National Geographic.

Amazon’s focus on parental controls and kids content is critical for two reasons. Most importantly, it addresses many of the concerns that have surfaced in recent years regarding the potential negative impacts using such a device may have on children. In January, for example, research firm ChildWise reported that usage of voice-activated assistants could affect how children learn to communicate, according to The Telegraph. Encouraging children to use the word “please” and imposing limitations on when and how they can use their Echo may help mitigate those issues. The new restrictions can also prevent children from accessing inappropriate content, as was the case when one Echo accidentally responded with explicit language when a young boy asked it to play a children’s song. But catering to children at a young age also puts Amazon in a good position to appeal to a demographic that could end up being potential customers in the future. Making the Echo and Alexa more useful as a family tool is also a smart move as Amazon continues to compete for dominance of the home against Apple and Google, the latter of which also announced some new kid-friendly content for its own Home speaker last year.

New story in Technology from Time: Spotify Is Making Some Big Changes to its Free Music-Streaming Plan

Music fans who don’t want to pay $9.99 per month for Spotify’s premium subscription will now have more features to choose from. The streaming music giant announced Tuesday that it will be releasing several new capabilities for its free music tier that will be launching for iOS and Android over the coming weeks.

Among the biggest changes is the introduction of 15 new on-demand playlists that the company says will serve up music tailored to users’ personal taste. Listeners will be able to play any track within these playlists at any time, rather than having to wait for the app’s shuffle mode to choose the desired song.

In an effort to offer better music suggestions for non-paying listeners, Spotify also says it will ask users about which artists they like upon signing up for an account, and will then deliver playlists that match those choices. Spotify is also making it possible for users to “like” songs they enjoy and “hide” songs they don’t in order to improve its recommendations. A new Data Saver mode will optimize the app to use less data while streaming, a move that could make its service more appealing in areas with limited connectivity.

The update is also likely an attempt by Spotify to retain its lead in the streaming music space as Apple slowly encroaches. The company has 71 million paid subscribers while Apple Music now boasts 38 million members, which Eddy Cue, Apple’s senior vice president of Internet software and services, announced last month at South by Southwest according to multiple reports. Both The Wall Street Journal and Billboard recently reported in February that Apple’s streaming service, which doesn’t have a free tier, appears to be growing more quickly than Spotify.

Taken together, the features included in the update will ease up on the restrictions Spotify has imposed thus far in its free tier. Considering non-paying users can’t listen to music offline, don’t have access to play any track on demand, and can only use the skip button a limited number of times, the update will give those users a bit more control.

New story in Technology from Time: Amazon Will Start Delivering Packages Straight to Your Parked Car

Amazon.com Inc. has partnered with General Motors Co. and Volvo Cars to deliver packages to car trunks in 37 U.S. cities, as the e-commerce giant seeks new delivery methods for customers who may be wary of leaving packages outside or allowing couriers into their homes.

The app-based service, which lets car owners provide delivery agents with keyless access to trunks, is an example of how Amazon is exploring new methods of delivering goods to customers. It also follows moves by competitors to get their technology into cars, such as Alibaba Group Holding Ltd.’s partnership with Daimler AG, Volkswagen AG and Volvo to bring its digital assistant to autos in China.

The two carmakers are logical partners for Amazon. GM has millions of cars that are wirelessly connected. With Volvo, the collaboration with Amazon is an expansion of a service that has been available in Sweden and Switzerland since 2015 through the Swedish carmaker’s Volvo On Call app.

“I think what we’re doing in the U.S. with Amazon will be even more seamless and the adoption will be stronger,” Atif Rafiq, chief digital officer at Volvo Cars, said in a phone interview. “For Volvo owners this is another way to take advantage of how they can use the car.”

Security Concerns

The in-car delivery scheme, available to Amazon Prime members, is an attempt by Amazon to overcome the hesitation that many feel about opening their home remotely for couriers. It’s integrated with the company’s Amazon’s Key service, launched last year to enable customers to automatically open doors for delivery people. While the service has been touted as a way to reduce package theft, security concerns may still be an issue, as 69 percent of Americans say they wouldn’t want to use Amazon Key to let couriers into their home, according to a survey by InsuranceQuotes.com.

“With Amazon Key In-Car, we’re fueling another convenient and secure way to get packages to our customers,” Peter Larsen, Amazon’s vice president of delivery technology, said in the statement.

GM, the top-selling automaker in the U.S., will make the service available in more than 7 million vehicles that have 4G LTE connections, said a spokesman for the Detroit-based automaker. The service can be used in GM models dating back to 2015 across all four of its domestic brands. Rafiq said all Volvos since model year 2012 can support the service.

Geographic Expansion

The Swedish carmaker has enjoyed a renaissance under the ownership of China’s Zhejiang Geely Holding Group Co., upgrading its lineup with new versions of its popular XC90 and XC60 SUVs and a new V60 station wagon that’s made the brand a stronger competitor to the likes of BMW and Mercedes-Benz.

Rafiq, who previously worked at Amazon, said Volvo might take the collaboration beyond the U.S. and into services beyond package delivery.

“It’s a natural path to think more globally with Amazon,” he said. “We will be exploring geographical expansion as well as expansion of other ways to take advantage of the car as a logistics endpoint. That could be other things like returns or more specialized types of deliveries. Everything is on the table.”

New story in Technology from Time: ‘Detroit: Become Human’ Forces You to Make Hard Choices — As an Android

By 2038, robots have replaced people in most common jobs. Aside from a glowing circle that sits near their temple, they would be almost completely indistinguishable from the living, breathing people they were crafted to look like. It should come as no surprise, then, that it was only a matter of time until they begin doing things they haven’t been programmed for — slowly but surely gaining sentience and giving way to an uprising. Androids run the world, and humans are just living in it.

That’s what life is like in the city of Detroit 20 years in the future in Detroit: Become Human, a new game from studio Quantic Dream launching on May 25 for the PlayStation 4. Become Human, developed by the same studio responsible for cinematic adventure games Heavy Rain and Beyond Two Souls, centers on the lives of three androids: Kara, Markus, and Connor. You control all three robots at different points in the game, watching as their storylines gradually converge. At its core, Detroit: Become Human aims to tackle the difficult question of what happens to the world as a new class of super-humans that don’t need to sleep and never get sick begin to emerge. As the player, your decisions influence nearly every aspect of the game.

In one scenario, I played as an android named Markus, who is owned by an elderly wheelchair-bound painter named Carl Manfred. Markus serves as Carl’s caretaker: he administers Carl’s medication, cooks and serves Carl his meals, and assists with other household tasks. Their relationship seems straightforward, but the situation changes when Carl asks Markus to do something he wasn’t designed to do: create artwork of his own. As the player, it’s up to you to choose how Markus navigates the situation and decide what his painting says about his outlook of the world.

Read more: How the New God of War Game Was Inspired by Real-Life Parenting Challenges

In a more high-stakes scenario, I played as Connor, an android who has been tasked with saving a young girl taken hostage by a rogue android. This involved searching the area for clues and making decisions about how to best approach the android, including what to say and how to say it. Do you want to empathize with the android? Should you reassure him that everything will be O.K. if he lets the girl go, or do you want to be more realistic about the consequences of his actions? These are the types of decisions you’ll have to make.

Even after playing Detroit: Become Human for only a brief time, it’s evident that there’s a huge struggle between humans and androids in terms of the roles they assume in this new world. When Connor shows up to save the child from the android abductor, for example, a woman assumed to be her mother becomes understandably distressed when she realizes an android was sent to save her daughter, instead of a real human. Similarly, Carl’s son Leo accuses his father of loving Markus more than him in one scene in which Carl refuses to give his son more money. It’s clear that this dynamic is bound to play a significant part in the game’s story.

Like Quantic Dream’s previous releases, much of the gameplay in Detroit: Become Human is done through the use of quicktime events, or on-screen prompts that tell the player which buttons to press in order to complete an action. Based on my brief experience playing the game, nearly everything short of actually walking must be done in this way: painting a canvas, setting a package down on the table, opening a door, and so on. What’s different about the way quicktime events are done in Detroit: Become Human, however, is that instead of pressing one of the action buttons, the game asks you to move the right analog stick in a particular direction.

I found this to be a bit confusing at first; I would sometimes accidentally move the camera by pushing the right stick instead of completing the requested action. It also seemed like my response to each quicktime event would only work if character was perfectly lined up with the command being shown on the screen. That being said, I did get the hang of the controls after playing through Connor’s segment, but it’s worth noting that this took some getting used to.

Detroit: Become Human gives you plenty of freedom to explore and examine the environment, but does provide some guidance to ensure that you remain on track to complete your current objective. When I tried to access other parts of the apartment I had been investigating while playing as Connor to learn more about the kidnapper, for example, the game blocked off certain areas until I had completed the next step in the mission.

Read more: Review: Nintendo’s Labo Kits For the Switch Will Make You Feel Like a Kid Again

Although Detroit: Become Human sounds like a science-fiction story, it doesn’t really look like one. Aside from humanoid robots, Quantic Dream’s depiction of a futuristic city seems to be void of other sci-fi clichés like flying cars or meal replacement pills. Detroit in 2038 is much more in tune with our current world, making the game’s universe feel a bit more like that of Black Mirror than The Jetsons. This was intentional, according to game director and Quantic Dream founder David Cage, who says he spoke with artificial intelligence experts to pinpoint specific technologies that will actually be feasible in the near future.

Detroit: Become Human isn’t a game that you want to play so much as one you’re excited to watch. As the player, you almost feel like a bystander watching as your world gradually starts to unravel, at least during the portion I got to play. It’s not so much about what’s happening to your character as it’s about what’s happening to the people and androids around you. In a sense, Detroit: Become Human is a little like the popular HBO series Westworld and Alex Garland’s Ex Machina. All three attempt to tell their story from the android’s perspective, or at least create some empathy for them. While your missions will sometimes consist of mundane everyday tasks like making breakfast or cleaning the garage, don’t be fooled. There always seems to be a larger story unfolding in the background.

New story in Technology from Time: Google’s CEO Could Be $380 Million Richer By the End of the Week

Google Chief Executive Officer Sundar Pichai is about to have a very big week.

On Wednesday, an award of 353,939 restricted shares he received before a promotion in 2014 will vest. At the end of last week, the grant was worth about $380 million, making it one of the largest single payouts to a public company executive in recent years, according to data compiled by Bloomberg.

Pichai, 45, who has led Alphabet Inc.’s Google since 2015, received the shares before his promotion to senior vice president of products a year earlier, when he took over many of co-founder Larry Page’s responsibilities. The award swelled in value as Alphabet’s stock surged 90 percent since the grant date, compared with a 39 percent advance of the S&P 500. He has received two more nine-figure stock grants since then. The company has yet to disclose Pichai’s compensation for 2017.

Winnie King, a spokeswoman for the Mountain View, California-based company, declined to comment.

In 2016, CEOs of S&P 500 companies realized an average of $16.2 million from shares that vested or exercising stock options, according to data compiled by Bloomberg.

Other tech executives have received hefty payouts in the past. Facebook Inc.’s Mark Zuckerberg reaped $2.28 billion when he exercised 60 million options as part of the company’s initial public offering in August 2012. Months later, restricted shares worth $822 million held by his deputy Sheryl Sandberg fully vested.

In 2016, Tesla Inc.’s Elon Musk collected $1.34 billion after exercising 6.71 million options that were close to expiring, in part to cover a $593 million tax bill. That same year, Monster Beverage Corp.’s two top executives took in a combined $598 million thanks to the stock rising an average of 30 percent a year for a decade.

New story in Technology from Time: Amazon’s Next Secret Project Could Be Robots That Follow You Around

Ten years ago, Amazon introduced the Kindle and established the appeal of reading on a digital device. Four years ago, Jeff Bezos and company rolled out the Echo, prompting millions of people to start talking to a computer.

Now Amazon.com Inc. is working on another big bet: robots for the home.

The retail and cloud computing giant has embarked on an ambitious, top-secret plan to build a domestic robot, according to people familiar with the plans. Codenamed “Vesta,” after the Roman goddess of the hearth, home and family, the project is overseen by Gregg Zehr, who runs Amazon’s Lab126 hardware research and development division based in Sunnyvale, California. Lab126 is responsible for Amazon devices such as the Echo speakers, Fire TV set-top-boxes, Fire tablets and the ill-fated Fire Phone.

The Vesta project originated a few years ago, but this year Amazon began to aggressively ramp up hiring. There are dozens of listings on the Lab 126 Jobs page for openings like “Software Engineer, Robotics” and “Principle Sensors Engineer.” People briefed on the plan say the company hopes to begin seeding the robots in employees’ homes by the end of this year, and potentially with consumers as early as 2019, though the timeline could change, and Amazon hardware projects are sometimes killed during gestation.

An Amazon spokesperson said the company doesn’t comment on “rumors and speculation.”

It’s unclear what tasks an Amazon robot might perform. People familiar with the project speculate that the Vesta robot could be a sort of mobile Alexa, accompanying customers in parts of their home where they don’t have Echo devices. Prototypes of the robots have advanced cameras and computer vision software and can navigate through homes like a self-driving car. Former Apple executive Max Paley is leading the work on computer vision. Amazon has also hired specialized mechanical engineers from the robotics industry.

The project is different than the robots designed by Amazon Robotics, a company subsidiary, in Massachusetts and Germany, people familiar with the project say. Amazon Robotics deploys robots in Amazon warehouses to move around goods and originated as a company called Kiva Systems, which Amazon acquired in 2012 for $775 million.

The promise of domestic robots that offer companionship or perform basic chores has tantalized the technology industry for decades. Nolan Bushnell, the founder of Atari, introduced the three-foot-tall, snowman-shaped Topo Robot back in 1983. Though it could be programmed to move around by an Apple II computer, it did little else and sold poorly. Subsequent attempts to produce useful robotic servants in the U.S., Japan and China over the years have performed only marginally better. iRobot Corp.’s Roomba, which only does one thing — vacuum — is the standout in the field and has sold more than 20 million units since 2002.

More recently, Sony Corp. and LG Electronics Inc. have shown interest in the category. In January at CES, LG showed off a robot called Cloi in a demonstration that failed multiple times. Sony demonstrated a new version of a robotic dog called Aibo, which it sold a version of until the mid-2000s after first unveiling the concept about 20 years ago. It doesn’t do much other than bark (although Aibo has been programmed to play soccer). The canine bot also costs $1,800, or about the same price as a real dog from a breeder.

Advances in computer vision technology, cameras, artificial intelligence and voice activation help make it feasible for Amazon to bring its robot to the marketplace. The retail giant has shown itself willing to partially subsidize the costs of its devices for Prime subscribers who buy more products and subscribe to services through its gadgets. That could also make such a product more affordable for mainstream consumers in the future.

The consumer robot market will be worth about $15 billion a year by 2023, according to an estimate from Research and Markets, which would be up from about $5.4 billion this year.

New story in Technology from Time: How the New ‘God of War’ Game Was Inspired by Real-Life Parenting Challenges

There are many characteristics that make Santa Monica Studios’ new God of War game different than any other. But the most obvious of them is the introduction of Kratos’ son Atreus, who accompanies his father on a trying and treacherous pilgrimage to the top of a mountain where they plan to scatter the ashes of his deceased mother.

The father-and-son dynamic between Kratos and Atreus is a central to both the plot and the gameplay in the new God of War, and it’s partially inspired by creative director Cory Barlog’s real parenting experiences.

In the new God of War, launching on April 20 for the PlayStation 4, Kratos is learning what it means to be a father — a gradual process that occurs over the course of the story. Kratos is distant, reserved, and short tempered in the beginning, but he slowly opens up to Atreus. Knowing where to start with Kratos’ character was particularly difficult, says creative Barlog, since it would set the pace for the rest of the game. “That was kind of our Rosetta Stone,” he says. “Once we found that, we built everything off of that.”

Read more: Review: The New ‘God of War’ Game is Different, Bold, and Demands Your Attention

Having a young son of his own, Barlog says it could be assumed that Kratos is based in part on himself. But he also gleaned some important ideas about how to build Kratos’ character by observing the ways in which his wife manages parenting’s many challenges. Barlog points to one story in particular that provided a breakthrough for developing the right tone for Kratos, who came off as being too mean in early drafts of the game. “My son gets very fixated on the order of things,” says Barlog. For example, his now 5-year-old son would get upset if Barlog or his wife did something as simple as putting on a pair of pants when he wasn’t in the room, because he felt like he had to be there to do it first. “We had a moment where my wife was a little frustrated,” he says. “She sort of yelled a little bit and then stopped, took a breath, and said: ‘Look, you have to understand that this is the order of things,’” he says.

That seemingly minor interaction gave Kratos’s personality a crucial component that it was lacking. “The stopping and the pausing to take a breath, that sort of thing shows that the person that explodes and gets angry is making some sort of effort and they’re conscious of it,” he says. “That’s Kratos. He’s not very good at it yet but he’s making an effort.”

Although Kratos is the father figure, it becomes evident throughout the game that he often relies on Atreus for help. Atreus, for example, deciphers important markings that Kratos can’t read which are often necessary for advancing to the next step in the game. There’s a language gap in Barlog’s own family, too. He tells me about how he and his wife, who is Swedish, would read their son bedtime stories before putting him to sleep. Barlog would read one line of the story in English, while his wife would read the next sentence in Swedish. When it was Barlog’s turn to read, the child would often say “Papa” and point to the next line. Barlog recalls one evening in which his son turned to him while his wife was still reading in Swedish and continued to point. “[It] was kind of like, ‘Hey man, you really need to get it together,’” he says. “I thought that was cute that he was very aware that daddy is a terrible Swedish language speaker.”

Barlog borrowed from his other life experiences in a more straightforward manner. There’s a scene during an early portion of God of War in which Kratos and Atreus meet a witch. Oversharing in a truly childlike fashion, Atreus says something to the effect of: “Father doesn’t like people either,” when the witch mentions being reclusive. “That line is pulled directly from my wife,” says Barlog. “Every time we meet new people she likes to tell them right away that I don’t like people.”

Read more: Review: Nintendo’s New Labo Kits for the Switch Will Make You Feel Like a Kid Again

Throughout the development process, Barlog drew inspiration from the stories and experiences of his colleagues in addition to his own, although not all of these insights ended up in the final game. A story shared by one of the game’s producers about coercing his children into completing their chores was particularly interesting to Barlog when it came to developing Atreus’ mannerisms and behaviors. When the producer would repeatedly ask his children to complete a routine task like cleaning their room or taking their dinner plate to the sink, they would sometimes yell and act out before calmly following instructions. “It was just out of frustration,” says Barlog. “And I was like, ‘Oh, that’s interesting.’”

Barlog initially gave Atreus a moment like this in the beginning of the game when he doesn’t correctly follow Kratos’ instructions while learning how to hunt. In an earlier version of the game, Atreus would scream at his father at the end of the scene in which Kratos says the line, “Only fire when I tell you to fire.” “We had it in there for a while,” says Barlog. “It ended up being one of those things were more and more people [said] it’s breaking the flow of everything, so let’s just remove it.”

Ultimately, the relationship between Atreus and Kratos is important for more than just storytelling, says Barlog. It’s also essential to God of War’s underlying message. “Feeling emotion is not inherently a sign of weakness,” he says. “If anyone walks away with anything from this game, I hope it be that.”